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Author Topic: List of DOS Games that had AWE32 capability  (Read 4464 times)
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Carl
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« on: September 13, 2004, 11:19:21 PM »

Pardon me, I could be wrong, but I thought at one time,
this site gave a list of all the DOS Games that were
able to use the AWE32 Wavetable GM feature?

Am I wrong? Do the moderators who maintain this site
know what I am talking about?  If so, do you guys
still have that list?   :?
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Alistair
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« Reply #1 on: September 14, 2004, 01:28:53 AM »

Well, I know of one Sierra game that natively supported AWE32, and a lot which had 'after-market' drivers.

Kyrandia 1 apparently has after market support as well. Gotta play with my 32 sometime.

- Alistair
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Tom
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« Reply #2 on: September 14, 2004, 02:18:37 AM »

Go to the SIERRA UTILITIES page and I think you'll find what you're looking for...

http://www.QuestStudios.com/quest/Utilities.html
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WildmanCAL
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« Reply #3 on: September 15, 2004, 04:29:09 PM »

HAHAHA!!!  It's very funny to see the reference to the AWE32 utility for the old Sierra OnLine games.  I was the person at Creative Labs way back then who did all the testing for this driver and even wrote the README file included in the utility.  Very cool to see it's still out there....
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Alistair
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« Reply #4 on: September 16, 2004, 02:42:51 AM »

On this note, I could never get the driver working with any but the DAC games! The 'awe32.drv' one for LSL6, QFG4 etc worked fine but the one for earlier games never worked at all for me..

I couldn't load my AWE32 in DOS either, I believe.

- Alistair
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runderwo
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« Reply #5 on: October 01, 2004, 07:12:17 PM »

Quote from: WildmanCAL
HAHAHA!!!  It's very funny to see the reference to the AWE32 utility for the old Sierra OnLine games.  I was the person at Creative Labs way back then who did all the testing for this driver and even wrote the README file included in the utility.  Very cool to see it's still out there....

Hey, that's pretty cool.  On a tangent, do you know anything about the CSP chip that was included on some SB16 and sold separately also?  I'm looking for programming information for it (i.e. to write a custom microcode).
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