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Author Topic: AWE64 Gold vs. Sound Blaster Pro II  (Read 1877 times)
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Galahad
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« on: May 29, 2007, 03:45:22 PM »

Question for all classic gaming enthusiast experts -- which do you would work better or most optimally for PC games from about 1992-1997:  a Sound Blaster AWE64 Gold, or the Sound Blaster Pro II? 

Right now I'm using an Aztech Sound Galaxy card, which I believe is fully compatible with the SB Pro II, which I am happy with.  However, I also have a boxed AWE64 Gold with all included accessories that I acquired last year from e-bay.  Also I think I may have read somewhere that if a game wasn't specifically designed to use the AWE64's advanced features, that a game will sound almost the same coming from the AWE64 as the SB Pro II?
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Roland collection:  SCB-55 + MPU-401/AT, CM-500 (both revs), RAP-10, SCC-1B, SCC-1
Other Roland:  Super MPU, MPU-IPC + IC, original MPU-401 + IC, MCB-1
Sound Card gear:  SB AWE 64 Gold, SB AWE 32, SB Pro II, Ensoniq AudioPC, Aztech Sound Galaxy PnP
Great Hierophant
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« Reply #1 on: May 29, 2007, 10:24:09 PM »

If a game only supports FM synthesis or 8-bit digital samples, use the SB Pro II.  If it supports 16-bit digital samples, AWE midi or you haven't any other midi interfaces, use the AWE64. 
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5u3
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« Reply #2 on: May 29, 2007, 10:35:58 PM »

Also I think I may have read somewhere that if a game wasn't specifically designed to use the AWE64's advanced features, that a game will sound almost the same coming from the AWE64 as the SB Pro II?

Yes, almost, except for two things:

  • Creative Soundblaster 16 and AWE series cards do not work correctly in SB Pro 8-bit stereo DSP mode. Older games that use this mode to produce stereo digital effects/music will only sound in mono on the AWE64 card.
  • AWE cards have Creative's own CQM FM chip instead of the Yamaha OPL3 found on SB Pro cards. The cheaper replacement sounds a bit different, usually enthusiasts prefer the sound of the original Yamaha OPL3. On the other hand, the AWE cards can apply chorus and reverb effects to the FM sound.

Both are minor issues for most users, since newer games (1993 and onwards) also support SB16 DSPs, and FM synthesis is commonly avoided in favour of General MIDI. Many people didn't care about the differences and some didn't even notice.

It's simply a matter of taste. For example, I use AWE cards in my old rigs, but I keep an old SB Pro 2.0 ready, in case I want to know how an old game was really supposed to sound when it was created.
« Last Edit: May 29, 2007, 10:37:33 PM by 5u3 » Logged

486 DX4 | 486SP3 | 64MB FPM | S3 Trio64V+ | AWE32 + DB50XG | Ultrasound | SCC-1 | LAPC-I | LPT-DAC
K6-III | P5A | 256MB SDR | Voodoo5 5500 | AWE32 + SCB-55 | Ultrasound PnP
A64 4000+ | AV8 3rd Eye | 2048MB DDR | Radeon 9800SE | ALC658D
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