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Author Topic: Roland CM-500 not sounding "LA"  (Read 3112 times)
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Amigaz
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« on: November 03, 2008, 02:20:17 PM »

Just got my first Roland CM-500 but someyhing is weird with it (or me, lol)
When I set it in mode "A" to CM-300 + CM32L mode at play some Roland LA compatible games they sound all wrong compared to how an MT32 or my CM32L sounds.
Is the CM-500 just "a bit compatible" with the CM32L + MT32 or is there something wrong with my CM-500?

Edit: it's mostly the Sierra titles that sound diffrent

The Lucastarts games sounds as they should, using Mode B
« Last Edit: November 03, 2008, 02:50:32 PM by Amigaz » Logged
Cloudschatze
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« Reply #1 on: November 03, 2008, 03:06:42 PM »

Just got my first Roland CM-500 but someyhing is weird with it (or me, lol)
When I set it in mode "A" to CM-300 + CM32L mode at play some Roland LA compatible games they sound all wrong compared to how an MT32 or my CM32L sounds.
Is the CM-500 just "a bit compatible" with the CM32L + MT32 or is there something wrong with my CM-500?

The easiest thing to do is use Mode B for MT-32/CM-compatible games, and Mode C for GS/GM-compatible games.

With Mode A, both the LA and GS sound-sources are active for MIDI channels 2-10. If knob switching isn't your thing, you could write executables that include the necessary SysEx to effectively disable either the LA or GS parts.

Quote
it's mostly the Sierra titles that sound diffrent

If SCI0 Sierra games sound incorrect in Mode B, you'll need to use a later version of MT32.DRV.
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Amigaz
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« Reply #2 on: November 03, 2008, 03:17:58 PM »

Just got my first Roland CM-500 but someyhing is weird with it (or me, lol)
When I set it in mode "A" to CM-300 + CM32L mode at play some Roland LA compatible games they sound all wrong compared to how an MT32 or my CM32L sounds.
Is the CM-500 just "a bit compatible" with the CM32L + MT32 or is there something wrong with my CM-500?

The easiest thing to do is use Mode B for MT-32/CM-compatible games, and Mode C for GS/GM-compatible games.

With Mode A, both the LA and GS sound-sources are active for MIDI channels 2-10. If knob switching isn't your thing, you could write executables that include the necessary SysEx to effectively disable either the LA or GS parts.

Quote
it's mostly the Sierra titles that sound diffrent

If SCI0 Sierra games sound incorrect in Mode B, you'll need to use a later version of MT32.DRV.

So older Sierra games use an MT32.DRV that's not compatible with the CM-500?

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Cloudschatze
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« Reply #3 on: November 03, 2008, 03:41:53 PM »

So older Sierra games use an MT32.DRV that's not compatible with the CM-500?

The earlier driver does not set the CM-32P parts to "off," which becomes an issue when using either a CM-64 or CM-500.
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Amigaz
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« Reply #4 on: November 03, 2008, 03:47:41 PM »

So older Sierra games use an MT32.DRV that's not compatible with the CM-500?

The earlier driver does not set the CM-32P parts to "off," which becomes an issue when using either a CM-64 or CM-500.

ahh..I see  Smiley

You know where I can find this newer driver?
I tried the one found here but it either freezes my PC or reboots it Tongue
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Cloudschatze
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« Reply #5 on: November 03, 2008, 04:01:23 PM »

You know where I can find this newer driver?


You may already have a copy of this same driver in another SCI0 game directory, but, if not...

http://cloudschatze.googlepages.com/MT32.DRV
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Amigaz
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« Reply #6 on: November 03, 2008, 04:36:15 PM »

You know where I can find this newer driver?


You may already have a copy of this same driver in another SCI0 game directory, but, if not...

http://cloudschatze.googlepages.com/MT32.DRV


Thabks! this one worked...tried Police Quest 2 so far...sounds perfect!  Wink

Gonna try some other Sierra games now
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Amigaz
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« Reply #7 on: November 03, 2008, 04:46:46 PM »

The newer driver doesn't want to work with Police Quest 3, game doesn't start but it doesn't hang or crash...
I just get the black screen with the big, white mouse pointer when it's suppose to initialize the Roland unit
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Cloudschatze
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« Reply #8 on: November 03, 2008, 04:59:02 PM »

The newer driver doesn't want to work with Police Quest 3, game doesn't start but it doesn't hang or crash...
I just get the black screen with the big, white mouse pointer when it's suppose to initialize the Roland unit

Police Quest 3 isn't an SCI0 game. Smiley

The driver that came with PQ3 should work just fine.
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Amigaz
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« Reply #9 on: November 03, 2008, 05:26:25 PM »

The newer driver doesn't want to work with Police Quest 3, game doesn't start but it doesn't hang or crash...
I just get the black screen with the big, white mouse pointer when it's suppose to initialize the Roland unit

Police Quest 3 isn't an SCI0 game. Smiley

The driver that came with PQ3 should work just fine.

Excuse my lack of knowledge but what is an "SCI0 game"?

I'm afraid the original PQ3 driver make the game music instruments sound wrong compared to my CM32L

Space Quest 3 sounded ok with it's original driver....
« Last Edit: November 03, 2008, 05:27:41 PM by Amigaz » Logged
Great Hierophant
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« Reply #10 on: November 03, 2008, 07:25:44 PM »

Quote
Excuse my lack of knowledge but what is an "SCI0 game"?


http://en.wikipedia.org/wiki/Sierra%27s_Creative_Interpreter
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Amigaz
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« Reply #11 on: November 03, 2008, 07:33:34 PM »

Quote
Excuse my lack of knowledge but what is an "SCI0 game"?


http://en.wikipedia.org/wiki/Sierra%27s_Creative_Interpreter


Thanks, that cleared things up Smiley
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BlueMax
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« Reply #12 on: November 04, 2008, 01:42:56 AM »

Love the Avatar!  Gotta' find that in red.
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Cloudschatze
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« Reply #13 on: November 04, 2008, 04:12:16 AM »

I'm afraid the original PQ3 driver make the game music instruments sound wrong compared to my CM32L


Hmm. I don't suppose it sounds something like this, perchance?

Police Quest 3 - Exc. Checksum Error
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Cloudschatze
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« Reply #14 on: November 05, 2008, 05:16:51 AM »

<cricket>
...
<cricket>
...
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Amigaz
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« Reply #15 on: November 05, 2008, 07:56:29 AM »

I'm afraid the original PQ3 driver make the game music instruments sound wrong compared to my CM32L


Hmm. I don't suppose it sounds something like this, perchance?

Police Quest 3 - Exc. Checksum Error


Nope, the weird thing is that it sounds ok now  Tongue (I think so)

I'll do a recording so you can judge yourself

PQ3 title track
« Last Edit: November 05, 2008, 08:27:29 AM by Amigaz » Logged
MusicallyInspired
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« Reply #16 on: November 05, 2008, 01:06:46 PM »

Sounds fine to me.
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Cloudschatze
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« Reply #17 on: November 05, 2008, 07:01:18 PM »

Gotta love those phantom problems. Smiley
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Amigaz
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« Reply #18 on: November 05, 2008, 10:44:55 PM »

Gotta love those phantom problems. Smiley

My CM-500 was possessed by demons  Shocked
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