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Author Topic: Experience with AWE 64 Gold so far  (Read 2165 times)
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Galahad
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« on: December 25, 2008, 06:30:42 PM »

First of all, wanted to wish everyone a Merry Chrismas and Happy Holidays!   Smiley

I finally got around to installing my AWE 64 Gold card (CT-4390) to try it out on my classic gaming rig, which I had bought a few years ago with the original box and all included accessories on ebay.  Since I had read that the AWE 64 Gold uses DSP 4.16 which had been recommended as one the versions that does not exhibit the "hanging notes" bug, I thought I would see how it compares with my SB Pro II/16-compatible Aztech Sound Galaxy card for playing classic DOS games from 1993-1997, as well as listening to MIDI.  Results:

1. Unexpectedly, the AWE 64 Gold seems to add some extra "noise" or artifacts to the digital effects for my classic DOS games, which were not present when using the Aztech SG card.  The sfx in the games are still playable but are not as good as on the Aztech SG. Is this normal, since I know the AWE 64 Gold does not use a true OPL3?

2. On the MIDI side:  the AWE 64 sounds very good!  On some MIDI files, it played nearly as good as an SC-55 equivalent; on others, an SC-55 is far superior.  On certain select MIDI files, it even sounded a little warmer/stronger than an SC-55 (perhaps because it uses 32 voices as opposed to 24 on the SC-55 mkI?).  Overall there seemed to be a wide range of variation sound quality-wise when compared to an SC-55, although as noted the SC-55 almost always still came out on top.  Also interesting was that the Electric Piano patches sounded stronger and brighter on the AWE 64 Gold than using an SC-55.
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Roland collection:  SCB-55 + MPU-401/AT, CM-500 (both revs), RAP-10, SCC-1B, SCC-1
Other Roland:  Super MPU, MPU-IPC + IC, original MPU-401 + IC, MCB-1
Sound Card gear:  SB AWE 64 Gold, SB AWE 32, SB Pro II, Ensoniq AudioPC, Aztech Sound Galaxy PnP
NewRisingSUn
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« Reply #1 on: December 26, 2008, 12:14:34 AM »

Quote
. Unexpectedly, the AWE 64 Gold seems to add some extra "noise" or artifacts to the digital effects for my classic DOS games, which were not present when using the Aztech SG card. 
I'm not aware of any such thing.

Quote
Is this normal, since I know the AWE 64 Gold does not use a true OPL3?
OPL3 has nothing to do with digital effects.

Quote
On the MIDI side:  the AWE 64 sounds very good!
It should sound exactly like the AWE32...
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Galahad
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« Reply #2 on: December 26, 2008, 01:55:54 AM »

Quote
. Unexpectedly, the AWE 64 Gold seems to add some extra "noise" or artifacts to the digital effects for my classic DOS games, which were not present when using the Aztech SG card. 
I'm not aware of any such thing.

Quote
Is this normal, since I know the AWE 64 Gold does not use a true OPL3?
OPL3 has nothing to do with digital effects.

Quote
On the MIDI side:  the AWE 64 sounds very good!
It should sound exactly like the AWE32...

Some of my fav classic SSI Gold Box games use the Sound Blaster to generate digital sound effects, so I had assumed these were using the OPL3.

Thanks, good to know about the AWE 64 and AWE 32 sounding the same -- I've never listened to an AWE 32 so far, just the SB Pro II and now the AWE 64.
« Last Edit: December 26, 2008, 01:57:40 AM by Galahad » Logged

Roland collection:  SCB-55 + MPU-401/AT, CM-500 (both revs), RAP-10, SCC-1B, SCC-1
Other Roland:  Super MPU, MPU-IPC + IC, original MPU-401 + IC, MCB-1
Sound Card gear:  SB AWE 64 Gold, SB AWE 32, SB Pro II, Ensoniq AudioPC, Aztech Sound Galaxy PnP
mace
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« Reply #3 on: December 26, 2008, 12:10:21 PM »

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. Unexpectedly, the AWE 64 Gold seems to add some extra "noise" or artifacts to the digital effects for my classic DOS games, which were not present when using the Aztech SG card. 
I'm not aware of any such thing.

Well, the CQM chips used in stead of real OPL3 do have a nasty noise to it.
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Using in/on my rig now:
MT-32 first gen, CM-64, SC-155, NEC DB60XG, Yamaha FB-01, AWE64 Gold, MPU-IPC-T
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