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Marten
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« on: February 23, 2009, 08:11:42 PM »

I just saw that an article on remembering Sierra's classic games has become popular enough on Digg to reach front page. Smiley  So, not all is forgotten.

Article:  http://www.gunaxin.com/sierra-on-line-early-computer-adventure-games/12891
Digg:  http://digg.com/pc_games/Remembering_Sierra_On_Line_The_Best_of_Early_Computer_Games

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Alison
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« Reply #1 on: February 23, 2009, 09:26:16 PM »

Those video clips are fantastic, Marten! Thanks for posting this.

Hmmmm, the article described the old Sierra games as "virtually unplayable these days" because of the outdated technology.

Do you think anyone would be interested in playing them if they were totally updated with state-of-the-art graphics and 3D game engines, or is that blasphemous to even consider?  Wink

I was thinking how wonderful Quest For Glory would be with an open-ended role-playing engine like Oblivion has.
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jharris01
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« Reply #2 on: February 25, 2009, 02:25:14 AM »

Hmmmm, the article described the old Sierra games as "virtually unplayable these days" because of the outdated technology.

It sounds to me the blogger was looking for something witty to say. It's more interesting to say "it's virtually unplayable" than to say "it's playable with the use of an emulator". That or maybe the person never heard of DOSBox.

Quote
Do you think anyone would be interested in playing them if they were totally updated with state-of-the-art graphics and 3D game engines, or is that blasphemous to even consider?

Not at all. As I understand it the adventure genre is still alive on the PC. It is just out of the radar of the mainstream media I am usually exposed to. Last game I played was So Blonde. It was released last year (I think), an adventure game with 3D graphics.

That said I don't think the younger gaming audience would be interested in the genre (specially on consoles). Most will look at it and say "Where's the multiplayer?"


Quote
I was thinking how wonderful Quest For Glory would be with an open-ended role-playing engine like Oblivion has.

Personally I like games to have some sense of linearity (too much open end-ness can also be a bad thing). Still if it gets us a new QFG then why not? As long as Vivendi get the Coles involved and avoid slapping the title into a subpar game (like Leisure Suit Larry: Magna Cum Laude).

« Last Edit: February 25, 2009, 02:37:16 AM by jharris01 » Logged
MusicallyInspired
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« Reply #3 on: February 26, 2009, 01:08:56 PM »

Tell me about it. It seems nowadays if a game is too noticeably linear the world screams bloody murder and demands a more free environment. I can't stand sandbox games. Give me linearity any day.
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« Reply #4 on: February 26, 2009, 03:12:10 PM »

The main problem I have with sandbox games, even though I do like some of them, is "Where/what should I be going/doing?" Wink

I still love 2D graphics. I still play Mega Drive/Genesis games, and I still play Playstation games that have blocky textures and really low-poly 3D models. All I care for is good game play with graphics don't sting my eyes, such as all the new shooters that have - oh, brown, grey and black? Grin
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Alison
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« Reply #5 on: February 26, 2009, 06:31:20 PM »

If you could reproduce the wit, and superb story lines into an Oblivion-like QFG, they would get a huge amount of sales.

I loved QFG, but you had to follow the main story quest with little or no deviation.  Sure, you could take time to use skills to gain points, but it was all fairly confined.  Considering we had to load all the game info from disks onto limited spaced hard drives with very little RAM, I guess it was as good as it could get for it's day. 

I miss that incredible wit and humor behind the old Sierra and Lucas Arts games.  Most of the newer games are all so grim. Perhaps that is why today's kids would be bored with King Graham and his family's adventures.

I have several different older game systems hooked up to a switch box and I also enjoy playing the old 2-D games.

 
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Marten
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« Reply #6 on: February 27, 2009, 01:01:59 AM »

<ramble>

In the past decade, I have found it increasingly difficult to focus my attention on a single-player game.  Occasionally I am able, but it's easier if I'm at least playing with a friend, both of us working on the puzzles.

I still wonder exactly how Quest for Glory V would have worked.  There could only be one King at the end, right?

I'm was disappointed in how Neverwinter Nights worked.  I could never grasp the interface - I fought against the trendy "Radial" controls.  Still, I think a basic concept of NWN - that multiple people can cooperate together on an adventure campaign - would be good to see, in games with a less convoluted GUI.

Massively multiplayer games such as WoW also have adventure elements, but still have a ways to go before they're as satisfying as single player games, because the real sense of accomplishment is somewhat defeated for me when I defeat an arch enemy and he simply respawns 5 minutes later.  Knowing that I haven't really changed the game world bothers me... and I cannot help that feeling despite understanding the rationale for how the game works, and that developers cannot churn out infinite content at an infinite pace.  Content has to be replayable so many players can live the same experience... even if it makes a victory feel a bit hollow.

That's why I feel the real future for adventure games has to be in the NWN model.  The same model could have worked as far back as The Bard's Tale, early classic dungeon delving games where a single player controlled up to 5 or 6 characters.  The key is for the other characters to be playable by other people.  This has to work for the right size party of individuals... one of the draws in WoW is that Jimmy knows Roger knows Betty knows Susan knows Charlie who plays the game... and that is unfortunately how people 8 or 12 times removed from an "early adopter" of the game as a place to recreate end up on PvP servers.

Tongue

</ramble>
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« Reply #7 on: February 27, 2009, 07:25:31 AM »

Thank you all for the enlightening remarks. I have really enjoyed reading this topic.
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Alison
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« Reply #8 on: February 28, 2009, 02:01:51 PM »

<ramble>

In the past decade, I have found it increasingly difficult to focus my attention on a single-player game.  Occasionally I am able, but it's easier if I'm at least playing with a friend, both of us working on the puzzles.

I still wonder exactly how Quest for Glory V would have worked.  There could only be one King at the end, right?

I'm was disappointed in how Neverwinter Nights worked.  I could never grasp the interface - I fought against the trendy "Radial" controls.  Still, I think a basic concept of NWN - that multiple people can cooperate together on an adventure campaign - would be good to see, in games with a less convoluted GUI.

Massively multiplayer games such as WoW also have adventure elements, but still have a ways to go before they're as satisfying as single player games, because the real sense of accomplishment is somewhat defeated for me when I defeat an arch enemy and he simply respawns 5 minutes later.  Knowing that I haven't really changed the game world bothers me... and I cannot help that feeling despite understanding the rationale for how the game works, and that developers cannot churn out infinite content at an infinite pace.  Content has to be replayable so many players can live the same experience... even if it makes a victory feel a bit hollow.

That's why I feel the real future for adventure games has to be in the NWN model.  The same model could have worked as far back as The Bard's Tale, early classic dungeon delving games where a single player controlled up to 5 or 6 characters.  The key is for the other characters to be playable by other people.  This has to work for the right size party of individuals... one of the draws in WoW is that Jimmy knows Roger knows Betty knows Susan knows Charlie who plays the game... and that is unfortunately how people 8 or 12 times removed from an "early adopter" of the game as a place to recreate end up on PvP servers.

Tongue

</ramble>


I never got the hang of playing with multiple parties in RPGs.  If you like that kind of game, you should pick up the old Baldur's Gate series and also try the Temple of Elemental Evil.  I started both of these at one time, but lost interest in trying to maintain an adventuring party. Gamespot has a movie on the Temple game and it's still available on Ebay for very little money:
http://www.gamespot.com/pc/rpg/greyhawkthetempleofee/index.html

I loved the story behind the Neverwinter nights series, but there is no freedom in the gameplay.  You follow the story line and there's no re-spawning monsters to continue to boost your levels.  Even the old QFG let you park outside of the goblin mound and the minor monsters re-spawned. 

The Diablo series allows you to continue to play each level continually re-spawning the minor monsters, and get the maximum amount of points as long as you don't kill the main boss of each level. It also allows you to replay the whole game series boosting the challenge-level up each time.  New monsters, and weapons are introduced at each rise in the level of difficulty.

Marten, didn't I remember you trying to return your QFGV game because they had promised a well-developed multiplayer arena battle section and they rushed the game to completion before that could be finished?  Did you ever complete the game?
It wasn't a bad game considering they were trying to get it out before the final curtain closed on the Sierra programmers.

I just wish the Coles could re-issue a modernized RPG version adding in all the characters we've grown to love from all the games.
Wiki has a wonderful entry on the game series with lots of info:
http://en.wikipedia.org/wiki/Quest_for_Glory
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Marten
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« Reply #9 on: February 28, 2009, 06:22:23 PM »

I tried Baldur's Gate and Icewind Dale.  Good games, but I had trouble focusing on them; I would get aggravated at how a battle would end, would replay something until I was able to pass it with a feeling of success, and this wore down on my interest in the game.  Also, I found it disappointing that I couldn't figure out which patches to apply to the game, because the developers never really quite finished their work, leaving fans to pull up the slack - so there were numerous fan patches to fix bugs that were never addressed officially.

I'll admit that I'm looking forward to Diablo III.

I believe at the time Sierra released QfGV, they had admitted that no multiplayer would be forthcoming.  Even so, what I enjoyed most out of my QfG purchase was the soundtrack - I have never finished QfG3, 4, or 5.  And, I have not had the patience, time, or interest to play through AGDI's remake of 2.  The lack of interest I attribute entirely to not wanting to feel compelled to play through the last 3 games after finishing #2.

The game that I returned to Sierra was "Mask of Eternity."  Sierra had promised expanded support for 3D Accelerated video cards after release of the game, which they never delivered (at the time, I had a Matrox card that they did not support very well).  I became especially annoyed at the way enemies could aggro upon me when they weren't even yet within my field of vision due to the heavy "fog" effect.  Although beyond the normal length of time permitted for returns, Sierra refunded my purchase in light of my complaint.
« Last Edit: February 28, 2009, 06:24:55 PM by Marten » Logged

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