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Author Topic: ScummVM AGI Sound Support Improved  (Read 613 times)
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MusicallyInspired
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« on: June 15, 2010, 03:49:36 PM »

So months and months ago I submitted a bug report about ScummVM's horrid sound emulation and today I finally hear something of it. Here's the whole email:

Quote
Category: Audio
Group: None
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Brandon Blume (musiclyinspired)
>Assigned to: Eugene Sandulenko (sev)
Summary: AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support

Initial Comment:
Currently, the sound support in AGI plays back the 3-channel sound resources plus the white noise but it sounds awful (perhaps because the Sarien interpreter was originally meant to imitate the Amiga?). The voices sound very Amiga-like (sort of like a bad electric piano Casio keyboard sound) and the white noise is just a bland hiss without pitch-shifting capabilities. Since ScummVM currently has the ability to produce proper IBM PCjr sound for SCUMM games would it be difficult to move the same capabilities over to the AGI engine as well? NAGI (another AGI interpreter) and DOSBox (when machine type is set to "tandy") both produce the proper sound if reference is needed.

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>Comment By: Eugene Sandulenko (sev)
Date: 2010-06-15 19:23

Message:
Implemented in SVN. Now it is default mode for DOS games. Old emulator is
left for Amiga and Atari.
[/i]

Rejoice! AGI emulation in ScummVM is now practically perfect! I've tried it and it works perfectly. I will now probably use ScummVM exclusively for all my AGI games Smiley.
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Marten
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« Reply #1 on: June 15, 2010, 08:41:25 PM »

/cheer!
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