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Author Topic: SCC-1 vs. SCC-1A any difference in gaming?  (Read 1073 times)
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Shadow Lord
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« on: July 02, 2010, 05:42:05 AM »

Just wondering if all I am going to do is play games then will I hear any difference between a SCC-1 and a SCC-1A in the music/effects? I.E. Did anybody use the extra voices/patches or no? Thanks!
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Shadow Lord
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« Reply #1 on: July 10, 2010, 10:10:35 PM »

A quick bump. It appears no one knows the answer to this. My guess is not as most studios used the sc-55 and not the MkII to the music for games. but some one with more knowledge then me (not hard to do in this arena  Wink) should have a better idea!
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shad0wfax
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« Reply #2 on: July 22, 2010, 10:33:55 AM »

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Once you start emulating an MT-32 on a SCC-1 you will hear a profound difference with a LAPC-I. But that is because they have different wavetables.

There's much more than simply different wavetables. In fact, the MT-32 doesn't use wavetable as its only method of synthesis, as it also has digital waveform oscillators (sawtooth and pulse). The MT-32 mode of the Sound Canvas and other synths/soundcards simply emulates the presets. But most games use sysex data to modify parameters and/or create entirely new sounds on the MT-32, so many times the MT-32 emulation is pretty useless.
« Last Edit: July 22, 2010, 10:38:45 AM by shad0wfax » Logged
Hopeapaa
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« Reply #3 on: July 22, 2010, 06:37:01 PM »

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Once you start emulating an MT-32 on a SCC-1 you will hear a profound difference with a LAPC-I. But that is because they have different wavetables.


You are right: I used the wrong words for the comparison. Anyway: the conclusion is that the original MT-32 usually cannot be emulated properly. http://en.wikipedia.org/wiki/Roland_MT-32 provide some detail on this as well.


With LAPC-I You don't have to emulate MT-32, since it has the same synthesis engine as the MT-32. You could say that LAPC-I is MT-32 on a card, except it's actually CM-32L on a card, with the extra sound  effect wave forms stored on ROM (water sounds in Ultima Underworld for  example cannot be heard with MT-32).
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Shadow Lord
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« Reply #4 on: July 23, 2010, 03:42:45 PM »

I guess that since all these games were generally developed for GM it really depends on the samples in the wavetable. Therefore: it should not generally make any difference unless there is a generational difference in those wavetables. For instance: a SCD-10 or SCD-15 daughterboard should be the same for GM as the only difference is the GS on the SCD-15. Also, the SCD-10 has the SC-7 wavetable in ROM and the SCD-15 has the SC-55 wavetable in ROM. Hence the alternate product titles SCB-7 and SCB-55 for the two daughterboards.

Not sure I am following you PeterNY. The SCC-1 and SCC-1a are different in capabilities and number od samples. The best comparison would be an sc-55 vs. sc-55 MkII. The only question is did any developers make use of the extram samples/capablities in the MkII which would hten cause things not to sound right in the SC-55 and hence the SCC-1.
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