Epic pinball! Excellent. Didn't this game use something similar to Tracker music? And when you guys say "early version", I take it the later one had native SB16 support.
Just as a side note...
I find it very surprising that the 8 bit digital Stereo FX compatibility issue gets brought up all the time in the forum, almost instantly as soon as someone mentions Sound blaster 16. However there seem to be hardly any games affected by this issue.
It's a interesting technical detail, but it seems practical applications are very hard to find.
So from a Gaming perspective, what benefit does one get in using a Sound blaster Pro over a Sound blaster 16? They are much harder to find these days and it seems that most older games have either mono FX or the ones that have stereo FX, had native support for the SB16 anyway
