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1  GENERAL DISCUSSION / Everything Sierra / Re: Cheat/code/hack to get all music to play in Sierra games (i.e. a sound test) on: June 10, 2009, 06:38:28 AM
Hello.

Use the correct version to dump each sound resource, move them all to a separate folder, and then through trial and error take one of the sound resources and renumber it placing it in the game directory as SOUND.000, SOUND.001, etc

I tried it out on Jones in the Fast Lane, last night. That's the first Sierra set I'll be recording. That was a very easy method indeed and I never would've thought to try it without your help. Thanks! Cheesy

This doesn't work for SCI1.1 games. There is a SCI32 resource dumper program out there that I attempted to use with SQ5 with varying levels of success.

Then I suppose I'm hosed for QFG3 and QFG4, which were two of my major hopefuls. D'oh!
2  GENERAL DISCUSSION / Everything Sierra / Re: Cheat/code/hack to get all music to play in Sierra games (i.e. a sound test) on: June 07, 2009, 03:01:56 AM
Hello.

Quote from: MusicallyInspired
A long time ago I used to use SCI Decoder (the old DOS application) to extract sound resources from SCI games, renumber them, and put them in the same directory as the game's resource files.


I have the SCI Decoder, and I can find the time to work with it to get the results I need, be it a long and drawn out process or not.

If possible, could you give me detailed, step-by-step instructions for what you did?

Quote from: jharris01
Judging from the original post the midi record feature in DOSBox is out of the question.


There is absolutely no emulation involved in what I am doing. I am using a special hardware card that connects directly to the YM3812 chip on the original Ad Lib sound card. What it does is capture all of the data sent to the YM3812 and converts it to digital audio. In essence it's the perfect hardware rip.

If you visit my website you can download and enjoy a few soundtracks that are already available:
Ad Lib music archive
3  GENERAL DISCUSSION / Everything Sierra / Cheat/code/hack to get all music to play in Sierra games (i.e. a sound test) on: June 05, 2009, 10:48:25 PM
Hello, all.

Is there a cheat/code/hack to get all music in a Sierra game to play? Something like a sound test? I know it's possible to do so in, say, the older AGI games, but I am referring more to the newer SCI adventures like Quest for Glory III, Quest for Glory IV, etc.

I'm asking this question specifically regarding getting the music to play 'ingame' and not using a 'ripper', 'extractor', 'converter' or any other such method. I ask because I run a website that offers hardware recordings of Ad Lib soundtracks, and I want to get full, high-quality soundtrack recordings from a few Sierra games. The best way to do so isn't to play through the game and record them one-by-one, as doing so will yield some foul instruments and/or music overlap. Thus a sound test type option would be much more convenient for me to get 'clean' recordings.

Any tips appreciated. Thanks for your attention.
4  MUSIC & SOUND CARDS / Roland MT-32 Sound Module / MT-32 and JW50 keyboard? on: April 19, 2005, 02:19:45 AM
Is the Roland MT-32 compatible with the Roland JW50 workstation keyboard?
5  MUSIC & SOUND CARDS / Roland MT-32 Sound Module / First impressions of Roland MT-32 and GM on: April 08, 2005, 06:19:50 AM
Greetings.

I have just recently added a Roland MT-32 and or Roland CM-300 (GS) to a machine that I primarily use for working with Ad Lib FM synth. Having never heard IBM-PC game music outside the realm of Ad Lib / Sound Blaster, I was a tad curious to explore some of "those other music options" that many of my favorite DOS games present me with in their setup programs.

I've been a die hard Ad Lib fan for so many years now, my ears, and more importantly, my memory, have set themselves up to listen for that good old FM sound that I love so much. I had always heard such great things about the Roland MT-32, sound canvas, etc., that the idea was presented (but quickly pushed to the back of my mind) that maybe someday I should give these other music devices a try.

Now, 2005, I have purchased both MT-32 and CM-300 in order to finally go back and listen to a good deal of these game musics -again-, yet this time, not with beloved Ad Lib synth (blasphemy!). The result?

Intrigue.

It's been an odd experience, to be perfectly honest. At first listen of any game soundtrack, I always found my mind stating: "That instrument there sounds much quieter on Ad Lib, not so noisy and distracting against the rest of the music", or "This just isn't right. I realize it sounds so much more like a real piano now, but...", etc., etc. Being so used to the FM sound (and loving it the way I do), I judged the MT-32 versions of some of my favorite-sounding games very harshly.

I was about to let the MT-32 collect some dust, having fulfilled the goal I originally bought it for (recording the Super Fighter soundtrack's MT-32 output) when I decided to give it a second chance. The music of some games sounded fairly nice, and I found that my mind was repeating the Roland versions alongside the FM I was so used to, and finding spots here and there where I really noticed an ... improvement?

I know the Sierra games, for the most part, were programmed very, very well to take advantage of the Roland MT-32 and General MIDI, so just basing my testing on games like Quest for Glory IV and Freddy Pharkas: Frontier Pharmacist wasn't enough. Nope! I wanted to base my first impressions on games that weren't designed more geared toward the Roland.

Thus far, I've tossed some of my non-Sierra favorites (as music goes) directly at the MT-32 and have been extremely impressed with what comes out of the little, black box:

Deathbringer (Empire - 1991)
Elf (Ocean - 1991)
Risky Woods (Zeus, Electronic Arts - 1992)
Tetris Classic (Spectrum Holobyte - 1991)

In short - I am now a fan of the MT-32, and I find myself loading more and more favored DOS games onto this Ad Lib designated computer in order to hear their "Rolandized" music. I'm not saying I prefer MT-32 over Ad Lib, as I am too attached to the FM wonder to ever believe that could happen, but I am saying that you folks here at Quest Studios have opened my ears and my mind to some new ways to enjoy my treasured DOS games that I still play very often - unlocking the previously ignored potential of these wonderous games - and I'm very pleased because of it. I am learning more and more about MIDI drivers used in these games as they apply to non-FM behavior, more about these games in general. It's like I'm a child opening his Christmas gifts afront the tree, except I get to enjoy the same exact surprise out of each gift multiple times! Cheesy

As the CM-300 is concerned, I am putting it to more use now & then as well, trying out many games that use GENERAL MIDI. Quest for Glory IV birds sound real with this thing! What?! My friend, over the phone, remarked - "That's the same old stuffy DOS game you've been playing since 1994? Why don't the birds sound like cr@p now - and the music - it isn't just clicks and ancient computer noises anymore. It's ... pretty cool sounding." With that quote from a non-gaming friend, I see why many of you folks out there, especially musician-types, dislike Ad Lib FM and prefer the Roland output. Sounds more like the real thing. Yep, yep...

FM is my absolute favorite, but it is having to move over some due to what the MT-32 is doing for my ears. Hee hee... I'm actually wishing more games supported MT-32 than what I'm finding. A great sign, indeed.

I guess that's all I wanted to express. Perhaps some of you will find this interesting... if not, let it slide into obscurity & oblivion. :roll:
6  MUSIC & SOUND CARDS / Roland MT-32 Sound Module / ... on: April 08, 2005, 05:50:58 AM
Thanks, gents. That information is extremely helpful and I appreciate your taking the time to share it with me.

I have since discontinued recording device-to-device connections via the microphone port, and am now using line-in as suggested. There's a world's worth of difference that I am astonished to hear, and I must admit I am quite red-faced for having never tried this before, or even raised the question to the public. :oops:

A sound canvas can be used to get a higher-quality recording from the MT-32, eh? I would only guess this means I can use my Roland CM-300 (GS) to accomplish this? Wow... nice tips to have in mind.
7  MUSIC & SOUND CARDS / Roland MT-32 Sound Module / Best steps for recording high-quality MT-32 music...? on: April 05, 2005, 08:21:57 PM
Greetings.

Now that my Roland MT-32 is setup correctly and I have time to make recordings, I'd like to see if anyone has any tips for making the best high-quality recordings possible.

Currently, I am simply routing the output of the MT-32 to my laptop's Mic IN jack and recording the audio this way. It's fine, there's very little hiss in the background, but...

If anyone has a better method for recording, I'd like to know. Thanks. :wink:
8  GENERAL DISCUSSION / Sierra Soundtrack Wish List / ... on: April 02, 2005, 07:39:02 AM
An older post ... but if I can help out...

My own adlib music archive has the Gobliins 2 and Goblins Quest 3 Ad Lib music (from the disk version of the game) conveniently featured in its original format. It isn't standard MIDI, it's actually real Ad Lib data you can play via the AdPlug music player. It'll sound 100% just like when you hear the music during the game.
9  MUSIC & SOUND CARDS / Miscellaneous MIDI & Sound Cards / Roland CM-300 (GS) on: April 02, 2005, 07:34:24 AM
Greetings.

I will soon own a Roland CM-300 (GS). I've wanted one of these for quite a few years, but only recently came across one. :wink: My foremost reason for acquiring the unit is so I can finally experience the soundtrack of my beloved Super Fighter via this hardware, as it has CM-300 (GS) support programmed in.

However - I'd like to know if anyone has any list of games (no matter how incomplete that list is) that actually have support written in for the CM-300 (GS). So far, with what I've been able to find out, the amount is ... 1. Any additional info appreciated. Thanks in advance.
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