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101  MUSIC & SOUND CARDS / Roland MT-32 Sound Module / MT-32 and DOSBox on: March 22, 2005, 03:43:00 PM
When you say "midi out", I take it you're talking about the Windows MIDI Mapper in the Windows Multimedia Properties? Have you tried listening to MIDI files with a dedicated audio player (MidRadio, Winamp, RealPlayer, etc)?
102  GENERAL DISCUSSION / Anything & Everything / Why OGG and not MP3? on: March 21, 2005, 02:58:25 PM
Depends on the target audience I suppose. MP3 128 kbps is more than enough for the casual listener. Btw, MP3 VBR is merely a hack and presents no quality advantage whatsoever (besides, some players can't even play them properly).

Ogg is a different beast, it was designed with VBR in mind. A setting of 4.0 is equivalent to an MP3 encoded at 160 kbps with a higher quality -- frankly, any setting above is a waste of space and bandwidth.
103  MUSIC & SOUND CARDS / Miscellaneous MIDI & Sound Cards / Sound Card/Module Comparison Page on: February 20, 2005, 07:45:29 PM
Quote from: HondaSiR
Curiously, the SC-55 is not on the list. I would presume then that it wasn't good enough to include in the listening test?


I don't think he's making a selection based on quality, otherwise you'd wonder why he included a test for Apple's QuickTime softsynth :shock:
104  GENERAL DISCUSSION / Everything Sierra / Eco Quest II (and its' music) on: February 19, 2005, 09:56:10 AM
w00t!
105  GENERAL COMPUTER DISCUSSION / Computer Hardware/Software Q&A / A Stupid Windows Basics Question on: February 19, 2005, 09:16:16 AM
Quote from: Ghost_Rider
I tried this in DOSBox just for the heck of it, and it does not work there.


That's most probably because DOSBox emulates DOS 5, which didn't have LFN support.
106  GENERAL COMPUTER DISCUSSION / Computer Hardware/Software Q&A / A Stupid Windows Basics Question on: February 18, 2005, 04:30:20 PM
I seem to recall that under DOS 7 (Win95) and possibly DOS 6, file names are not limited to eight characters anymore (maybe 32 or something like that). The key point here is that you need to embed your command into a "double quote", say:

cd "program files"

In your example, the absolute path would be

"c:\program files\utility\myprogram.exe"

At least that's the way it works with the DOS shell of WinXP and Win2K (though it's only a DOS emulation, not a real DOS environment), and I'm almost sure it works the same under Win9x. I'd check it myself but my main rig is busted at the moment.
107  QUEST STUDIOS INFORMATION AND SUPPORT / News & Information / WELCOME TO MY HOME! on: February 16, 2005, 03:53:09 PM
:smt048
108  MUSIC & SOUND CARDS / Roland Sound Canvas/Yamaha XG / On the road again on: February 09, 2005, 01:08:40 AM
As far as I know, Jerome Fisher (who took over the development of Munt after Dean Beeler made it open source) is from Germany and was recently looking for a CM-64. You do the math Smiley
109  GENERAL DISCUSSION / Everything Sierra / 'Official' Inca CD on: February 05, 2005, 05:14:44 AM
Callet most probably composed everything else at Coktel; he was the in-house composer, and Inca was the only video game music that Douïeb ever did :-)

Here's the rest of the mail Yannick Chosse sent me:

Quote
I agree with what you say about the beginnings of the video game industry. As for me, my involvement ended right after Coktel was bought out by Sierra. The company changed hands a few times before becoming Family Kids, and like with many other entertainment businesses, all that remains of it is now probably managed by a financial director from VU. Creativity is dead.

Back in the days, I was struggling hard to persuade the upper executives that a game could be designed without constantly focusing on the income. I was convinced that if the game was genuinely good, if it had some originality and personality of its own, it would sell by itself. I fondly remember this era, and I think without nostalgia that those times of 'sticks and knives' were truly formidable for everyone involved.

Nowadays, it has become a dull production-line business -- sure it's a good thing for the marketing, communication or financial departments. But if those guys don't have anything new to sell or manage anymore because of an increasing lack of creativity, sooner or later they'll all end at the unemployment agency.


Can't agree more!
110  GENERAL DISCUSSION / Everything Sierra / 'Official' Inca CD on: February 03, 2005, 08:18:55 AM
I did it for you ;-)

Just received a mail this morning from Yannick, I'll roughly translate it in English:

Quote
What a happy surprise, to hear again about that good old El Dorado!

[snip]

Gilles Douïeb was indeed the original music composer. At the time, he was working with an Atari; the soundtrack was recorded in a small studio for the CD version, then we transfered the MIDI from the Atari to the PC for the floppy version [I believe he must be talking about the AdLib transcription]. Charles was responsible for the sound effects.

If you want to know more about this, you can get in touch with Gilles at <gilles.douieb@free.fr>. Nowadays he's the bassist of one of the best French R&B bands, Captain Mercier. Pure delight, especially when they do live performance (in Paris more than often). A DVD of their last concert should be out this Spring.


The rest of his mail is a grumpy rant against the current video game industry ;-)
111  GENERAL DISCUSSION / Everything Sierra / 'Official' Inca CD on: February 02, 2005, 05:55:41 AM
Ah, just found again the personal website of Yannick Chosse, one of the original game designers. In the section Jeux (games), he praises Gilles for his superb soundtrack; I take it he's talking about the game itself.
112  GENERAL DISCUSSION / Everything Sierra / 'Official' Inca CD on: February 01, 2005, 05:41:04 PM
As far as I can remember, Charles Callet was a sound programmer for Cocktel Vision and Infogrames (he was usually credited for sound effects). But he occasionally composed chiptunes for various games like Drakkhen, Bob Morane, Goblins...

I believe Douïeb was the composer of Inca, but he may just have been the CD arranger. It was standard practice to rely on professional arrangers to enhance 'cheap' AdLib or Mod game soundtracks in Redbook. I remember that the Amiga music of Delphine games (Future Wars, Operation Stealth) was composed by Jean Baudlot, but the CD albums were arranged by a (back then) famous pop keyboardist called Bruno Ribera.
113  GENERAL DISCUSSION / Everything Sierra / 'Official' Inca CD on: February 01, 2005, 02:07:57 AM
I didn't realized that Cocktel Vision had been bought out by Sierra way back in 1993 -- God knows why, since their games definitely didn't look like typical Sierra games (Emmanuelle, Geisha, Goblins, Ween...). The 'adventure' games of this French company were extremely popular here back then, along with those from other crazy developers like Infomédia, Lankhor, Infogrames or Ubi Soft [sic].

The composer of Inca 1&2 was a guy named Gilles Douïeb, who was a professional jazz-funk musician (bassist). In 1992, Inca was nominated by the great but now defunct magazine Tilt for Best Soundtrack and Best Graphics (it won the latter, but lost the former against Dune and Kyrandia). A funny anecdote: the song 'Inca People' turned into a minor hit in France!
114  QUEST STUDIOS INFORMATION AND SUPPORT / News & Information / My apologies... on: January 31, 2005, 06:19:00 PM
No problem, Tom! Switching from HTML to SQL-powered pages is quite a steep curve.
115  GENERAL DISCUSSION / Anything & Everything / BaSS soundtrack on: January 31, 2005, 08:06:00 AM
Works neat, Nemo Smiley

Did you make the GM transcriptions by hand or did you log the soundtrack via ScummVM / VDMS?

Quote from: Fancia
The DOS version supported both MT-32 and GM for MIDI. I haven't looked too much into it, but I'd suspect that the MT-32 soundtrack is a conversion of the GM.


To my knowledge, there's no native GM support in BASS. The setup of my DOS copy only supports AdLib/SB and Roland -- Roland MT-32 obviously, since it sounds horrible if you try it with a GM device. Unless there was a late GM patch, which I'm not aware of.
116  GENERAL DISCUSSION / Everything Sierra / Turbo-Grafx 16 CD? on: January 28, 2005, 06:52:48 PM
Quote from: Alistair
The SC-55 and SC-88 MIDI collection with a couple of XG ones thrown in?


Indeed. There's another GS soundtrack for Sorcerian Forever, but this one is different as well.
117  GENERAL DISCUSSION / Everything Sierra / Turbo-Grafx 16 CD? on: January 28, 2005, 03:18:27 AM
The thing is, no two Sorcerians sound or look the same. Almost every platform had its own version (not even mentioning the many different scenarii), more or less faithful to the original PC-88 one -- which btw is actually Dragon Slayer 5, but that's a whole different subject.

The PC Engine (TurboGrafx) version was made by Victor Musical Industries (JVC) and is largely different from the others made by Falcom. The soundtrack, composed by Kenji Kawai, is entirely new except for the Title tune and a few others. Very nice, but not the best work from this great composer.

The IBM DOS version was made by Falcom for Sierra, and only meant to be distributed in the US (the local PC in Japan was the NEC PC-98 back then). All in all, it's a rather faithful port. Like many Falcom soundtracks of the time, this one was originally composed by Mieko Ishikawa and the infamous Yuzo Koshiro. The MT-32 transcriptions by Rob and Ken are not bad at all compared to the later GS versions released by Falcom.

Anyway... Bottom line: don't expect to hear the same tunes on the PC Engine version Smiley
118  GENERAL DISCUSSION / Anything & Everything / Kyrandia music on: January 12, 2005, 01:05:36 PM
Thanks for the explanation, it's fair enough and I respect it. But it leads me to some reality check about the MT-32 community. Please note that I'm not trying to blame you personally, I'm just going to make a general observation.

I've been contributing to release various sound files for different systems (AY, MOD, HES, GYM, SPC) for some years with the intent of preserving old music played on vintage systems, no matter what effort I put in the extraction of the resources. I fully understand those trying to protect their 'intellectual property' as you call it, but in all plain honesty I think it just contributes to the death of the medium.

Digital soundtracks are neat, but people looking around for genuine MT-32 game music files for their genuine device have litterally nothing to rely upon, and I'm not even considering Game of MIDs as a satisfying resource in that regard (bad rips, no sysex). Quest Studios must be the only exception out there, and if you think about it, this situation is a real shame. Maybe I should start get cracking myself.

Thanks again, anyway. Can't wait for the soundtrack -- honest!
119  MUSIC & SOUND CARDS / Roland MT-32 Sound Module / Roland MT-32 Game Music on: January 12, 2005, 01:13:00 AM
Quote from: Alistair
Wait a sec. Is Gateway that jumping action-adventure' Apogee sort of game? If not, always got it and another confused.


No jumping in Gateway, as far as I can tell :o)
120  GENERAL DISCUSSION / Anything & Everything / Kyrandia music on: January 12, 2005, 12:54:28 AM
Gracias, Alistair! Can't wait to hear your digital soundtrack, Kyrandia's MT-32 music is definitely great. In the meantime, I'd sure love to try out the MIDI file(s) that your recorded, if that is possible.
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