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Author Topic: Indy 4 (Fate of Atlantis) OST CD  (Read 28519 times)
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Zemus
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« Reply #80 on: February 24, 2008, 02:29:53 AM »

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And the instrument is a square wave during 0158-1.
Is that changed with sysex or something because I couldn't find that patch change in the MIDIs from the game. It's a bit difficult reading where the patch changes are sometime in your MIDIs because I noticed you split tracks that play multiple instruments on the same channel across several tracks. Cakewalk though has this annoying habit of taking tracks where no instrument/volume/pan is defined at the beginning and scan the track for it. If it finds a instrument/volume/pan change as the first in the event list, it'll move those up to the beginning of the track automatically when I load the file. The result is that those channels spread across several tracks play random instruments upon each playback, depending on which patch change was sent last.

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There's also the unused Fantasy track in 0140
You mean playing that with the rest of 0140.MID? I haven't really thought about bonus tracks yet, but I'll see if I can make some tracks out of those. Smiley

Do they even make 3 CD jewel cases? Guess you have to go for one of those big 4 CD boxes then, ugh...

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What would be your next recording project?
Was thinking Monkey Island 2 since I already had a half-done soundtrack on the old page. I'll be starting over though because I noticed some errors in the old files. Day of the Tentacle doesn't seem that tempting yet with only one non-buggy module. With the instruments spread across all 16 channels, I wouldn't be able to listen to the MIDIs properly while editing. Guess that one's for when I get a second CM-64 or CM-32L. Smiley
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NewRisingSUn
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« Reply #81 on: February 24, 2008, 05:53:40 AM »

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Is that changed with sysex
Yes. In 0158 track 4 it says "set_part_program (part=5, hook=1, program=47)". That song is confusing is hell, which is why I split it up in 0158-1 and 0158-2.

I see you readded the ugly dissonant notes to the start of 0080... Tongue
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Cakewalk though has this annoying habit of taking tracks where no instrument/volume/pan is defined at the beginning and scan the track for it.
I patched my Cakewalk out of that habit. Smiley
« Last Edit: February 25, 2008, 09:50:16 PM by NewRisingSUn » Logged
parazythum
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« Reply #82 on: February 25, 2008, 12:18:32 PM »

Thanks a lot, Zemus (and all the others who helped you), for this Indy4 soundtrack. As I said before, I was talking with Ali about Indy4, just before you launched this work, saying that all the musics I had found weren't done right. Now they are, and I spent a little of sunday night listening to them.

I hope that someday you will be able to do something with Day of the Tentacle, I love it too, and it's in the same case than Indy4 : not a well-done score to be found anywhere !
« Last Edit: February 25, 2008, 12:23:07 PM by parazythum » Logged

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Zemus
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« Reply #83 on: February 25, 2008, 07:48:02 PM »

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I hope that someday you will be able to do something with Day of the Tentacle, I love it too, and it's in the same case than Indy4 : not a well-done score to be found anywhere !
It'll be available... someday. Smiley

I added the door opening robot to the end of track 33, but it lacks a proper ending. Which MIDI is it that plays when the door falls down and makes the loud THUD noise? I was thinking of using that to end 0010 and then end the track itself with the fanfare 0083 like the game. I don't think I've used that one yet.
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NewRisingSUn
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« Reply #84 on: February 25, 2008, 09:54:17 PM »

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Which MIDI is it that plays when the door falls down and makes the loud THUD noise?
0132. I don't think sound effects belong on a soundtrack CD though.
« Last Edit: February 25, 2008, 09:58:35 PM by NewRisingSUn » Logged
Zemus
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« Reply #85 on: February 26, 2008, 07:34:24 PM »

0132 isn't being played separately though, I used it to end the sequence that plays when the robot starts opening the door.

Tracks 33 and 35 have been extended and 38 has been corrected. I also uploaded 4 bonus tracks from the alternative versions.
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NewRisingSUn
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« Reply #86 on: February 27, 2008, 02:19:41 AM »

Nice. Unless I can convince you to get rid of those ugly dissonant notes from 0080 seq 1, that wraps it up.
« Last Edit: February 27, 2008, 02:20:00 AM by NewRisingSUn » Logged
Locutus
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« Reply #87 on: February 28, 2008, 07:02:55 PM »

Hello Zemus!

Really looks like a great arrangement of all those tiny bits of dynamic music to me. :-)

Btw, where did the Crab Raft Theme go? Or did I miss it while listening to your score?

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« Last Edit: February 28, 2008, 07:03:31 PM by Locutus » Logged

Zemus
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« Reply #88 on: February 28, 2008, 08:16:35 PM »

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Nice. Unless I can convince you to get rid of those ugly dissonant notes from 0080 seq 1, that wraps it up.
My goal was to make an authentic score from the game, so I'm hesitant to change things that aren't obvious mistakes like stuck notes and so on. Since the track isn't musically "wrong", I chose to keep it like it was.

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Btw, where did the Crab Raft Theme go? Or did I miss it while listening to your score?
Some of the track titles found in other versions of this soundtrack are missing from mine. Usually because those pieces were also used in other parts of the game. The crab raft music was also used when Sophia looks into Indy's eyes and tells him which path to choose and in Monte Carlo during the séance. I chose to use it as a part of the séance music in track 15.

A couple of other tracks that seem to be missing at first glance are the hotel room and death screen tracks. Those were used in "15 - The Séance" and "16 - The Car Chase" respectively. All the short pieces that play in the Crete labyrinth were also put together into the two Crete labyrinth tracks so they're not available separately either.

By the way, I put up a fifth bonus track: The Iceland music with a pan flute instead of an English horn. It's in the MIDI file with the rest of the colonies music, but not used in the game for some reason.
« Last Edit: February 28, 2008, 08:21:08 PM by Zemus » Logged
NewRisingSUn
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« Reply #89 on: February 29, 2008, 12:32:31 AM »

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I'm hesitant to change things that aren't obvious mistakes like stuck notes and so on. Since the track isn't musically "wrong"
It sounded "obviously wrong" to me, but oh well. Smiley
Quote from: Zemus
Day of the Tentacle doesn't seem that tempting yet with only one non-buggy module. With the instruments spread across all 16 channels, I wouldn't be able to listen to the MIDIs properly while editing.
Use the CM-64+CM-500 while editing, but record using only the CM-64.
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Zemus
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« Reply #90 on: February 29, 2008, 12:49:16 AM »

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It sounded "obviously wrong" to me, but oh well.
I sent the original file to a guy I know who's a musician and has been studying music theory. He said it was unusual, but he wouldn't call it an error. He also said the strings were likely done that way to make it sound "ancient".

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Use the CM-64+CM-500 while editing, but record using only the CM-64.
Yeah, that's what I most likely will be doing, but I'll have to get an adaptor for it first.
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Zemus
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« Reply #91 on: June 24, 2008, 07:05:36 PM »

Hokay, the MI2 soundtrack is now done. 41 tracks and they should fit on two 80 min CDs for those who still use that. Smiley
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Laust
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« Reply #92 on: June 24, 2008, 08:49:10 PM »

So what's this about LEC musicians using more than one MT-32 (or similar) for higher polyphony when composing these tracks?
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NewRisingSUn
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« Reply #93 on: July 01, 2008, 08:56:22 PM »

Good. On with X-Wing! Smiley
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Zemus
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« Reply #94 on: July 02, 2008, 08:25:00 AM »

I was thinking of DOTT first for the Mojo article that comes in September. Smiley
I guess X-Wing is not that big, though...
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parazythum
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« Reply #95 on: July 02, 2008, 01:40:41 PM »

I would be more interested in DOTT but X-Wings will do too Smiley
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« Reply #96 on: February 16, 2009, 10:21:23 AM »

Hi,

let's get this topic up.

No news since last summer ?
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Parazythum.
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Zemus
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« Reply #97 on: February 16, 2009, 08:32:07 PM »

X-Wing and DOTT both have MIDIs spanning all 16 channels and I got tired having to record each track twice so I tried to find a second CM-64. I bought Salient's module last fall, but haven't had much time to record stuff.

Edit: One interesting thing I noticed is that the third party power supply Salient included with his module, makes the background noise much quieter. It's down to about -76 to -78 dB while with the Roland power supply, the noise can go as high as -66 dB.

Second edit: I also have a 110V Roland supply I decided to try out. Since I live in Norway, I hooked it up to a 220V-110V stepdown converter. The result was an audible hum at -63 dB. So are really Roland power supplies crap or is this a freak accident? Or did the stepdown converter mess things up? Smiley
« Last Edit: February 16, 2009, 10:06:54 PM by Zemus » Logged
parazythum
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« Reply #98 on: February 17, 2009, 08:55:21 AM »

Hi, nice to read something about DOTTs and X-Wings Smiley

I had the same power supply problem with my MT-32. I live in France, and also used at first a 220->110V converter : the line was really noisy. When I found a french replacement (Roland), it was better, but still noisy. I should look for a better one, bring back my MT-32 with me to the electronics shop to try the power supplies in situ.
« Last Edit: February 17, 2009, 08:56:06 AM by parazythum » Logged

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Alkarion
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« Reply #99 on: April 28, 2011, 10:16:40 AM »

Just listened again to the MI2/IJ4 soundtracks after quite some time... awesome! These nice little leitmotivs being woven into the tracks hinting at LeChuck...

Btw, Zemus, did your DOTT efforts go somewhere? I'd love to hear to that soundtrack after your impressive work on the other ones.
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