Pages: [1]   Go Down
  Print  
Author Topic: Calling all Roland SCC-1A Owners, You're Needed  (Read 660 times)
0 Members and 1 Guest are viewing this topic.
Great Hierophant
Senior Member
*
Offline Offline

Posts: 1,003



View Profile
« on: July 31, 2012, 12:38:22 PM »

I would like a definive answer of whether this particular card supports capital tone fallback. For those of you who have no idea what that is, here is a concise summary of the feature and which modules support it and which do not :

Quote
Roland GS devices, which are also functionally General MIDI compatibile, support 128 capital tones (or instruments) and 128 variation tones for each capital tone. In theory, a GS module could support 16,256 variation tones but early modules only define a very small portion of the maximum. Thus in the early Roland GS modules, if a midi file requested a variation tone where none was present, the module would playback the capital tone. This feature is present on all Roland MIDI modules and devices based on the Roland SC-55, including the CM-300, CM-500, JV-30 (Keyboard), SCC-1, and SC-155.

Roland removed this feature in modules based on the Roland SC-55mkII synthesizer, including the SCB-55, SCP-55, SC-55ST, SC-33, SC-50, JV-35 & 50 (Keyboards), and did not restore it in their SC-88 or later devices. For these devices, an attempt by a game above to access an undefined variation tone will result in no instrument playing, leading to a loss of sound and a NO INSTRUMENT error message on those devices with a LCD.


Since the SCC-1A board was an update of the SCC-1 with the 354 sounds of an SC-55mkII, I am not sure whether it has the capital tone fallback feature and I would like to know whether it does or not.

Games affected include :

Lands of Lore
Might and Magic IV: Clouds of Xeen
Might and Magic V: Darkside of Xeen (combined with IV to form Worlds of Xeen)
Space Quest V: The Next Mutation

How to cause the issue :

Using one of the Xeen games or both in Worlds, in the install program select "Roland Canvas/GS" for Music/FX and None for Speech. Run the game, start new a game and immediately fire an arrow without moving. You should hear an arrow sound effect. Then move your characters forward a step or two, then fire a few more arrows.

If the SCC-1A supports capital tone fallback, you should hear the arrow sound effect every time, no matter how much you move.

If the SCC-1A does not support capital tone fallback, you should hear either the wrong sound effect or no sound effect after you move and every time thereafter.

Let us know your results.

I repeat that this test must be run on a board marked SCC-1A. The board marked SCC-1 does support capital tone fallback.
Logged

MikeSol
Senior Member
*
Offline Offline

Posts: 119


View Profile
« Reply #1 on: August 08, 2012, 03:49:28 AM »

I see you posted this a week ago. Sorry but I only check this forum once a week or so. I just checked my SCC-1. It does not show an 'A' anywhere so I am guessing I have the original SCC-1 which doesn't help you but....

I have several Roland manuals in PDF form (not the SCC-1A unfortunately) but all of these manuals tell you somewhere on one page whether they support fallback or not. Maybe you can find a manual for the SCC-1A?
« Last Edit: August 08, 2012, 03:50:19 AM by MikeSol » Logged
Great Hierophant
Senior Member
*
Offline Offline

Posts: 1,003



View Profile
« Reply #2 on: August 08, 2012, 06:22:53 PM »

I think Roland used the original SCC-1 manual when it it was shipping SCC-1As and included addendums describing the new sounds.  The original manual definitely states that the SCC-1 supports capital tone fallback, but that may no longer be the case for the SCC-1A. 
Logged

Pages: [1]   Go Up
  Print  
 
Jump to: